Understanding Damage Mechanics
Damage in Diablo 4 is calculated using a combination of additive and multiplicative bonuses.
Additive vs Multiplicative vs Buckets
- Additive bonuses (like +20% to Burning or Close enemies) are all grouped into one "bucket" and added together.
- Multiplicative bonuses (like Crit, Vulnerable, Overpower) are applied one after another and scale your total damage much harder.
- Each "bucket" multiplies the result of the previous one stacking different buckets is key to high damage.
Attack Power in Diablo 4
Attack Power is a summary stat shown on your character sheet. It ignores crit, vuln, overpower, and real multipliers, so it doesn't reflect actual DPS. Use it as a loose estimate, not a measure of real damage output. It is calculated as:
Attack Power = [Weapon Damage] × [Skill Scaling] + [Sum of Additive Bonuses]
It includes:
- Your weapon's average base damage
- Additive bonuses like +X% to Core Skills, Close Enemies, Burning, etc.
It does not include:
- Critical Strike Damage
- Vulnerable Damage
- Overpower Damage
- Multiplicative Paragon/Aspect bonuses
Diminishing Returns
It just means the more you add to a single bucket, the less impact each new bonus gives.
Example
Scenario: You already have +100% additive.
You find a new item with +50% Close Enemy Damage. Your immediate thought:
“Nice! That should boost my damage by 50%!”
Before: 100 base × (1 + 100%) = 200
After: 100 base × (1 + 150%) = 250
That's only a 25% damage increase
Damage Over Time Builds
Damage-over-time effects work differently from direct-hit damage in Diablo 4.
DoTs CAN'T:
- Critically Strike
- Apply Overpower
- Trigger Lucky Hit effects that depend on crit or overpower
DoTs CAN scale with:
- +X% Damage Over Time
- +X% Burning, Poison, Bleeding, Shadow Damage
- +X% to Crowd-Controlled / Slowed / Affected Enemies
- Vulnerable Damage (applies if the enemy is vulnerable when DoT ticks)
- Paragon Glyphs and Aspects designed for DoT scaling
- Attack Speed (for applying DoTs faster, but not increasing tick rate)
If you're running a DoT build: Focus on stats that amplify DoT multipliers, not Crit or Overpower. Ignore Crit Chance, Crit Damage, and Overpower Damage they do nothing for DoTs.
Final Summary
- Attack Power only reflects weapon damage and additive bonuses.
- Additive bonuses all go into one bucket = diminishing returns.
- Multipliers like Crit, Vulnerable, and Overpower = separate buckets.
- Real damage = decent base × multipliers.
- Prioritize big additive bonuses, but stack multipliers to scale.